FAQ
Frequently Asked Questions
Custom shader properties may need to be accessed sometime to perform certain checks. In this case, api.CallMethod() can be used to call the respective Get /...
Sat, 30 Jul, 2022 at 6:08 PM
When working with IL2CPP builds, you may encounter an error when calling a UnityEngine method, such as the UnityEngine.Transform method "LookAt": ...
Thu, 14 Jul, 2022 at 12:02 PM
We sometimes receive feedback that the trial process isn't working or is confusing to some. While we are working on a long-term solution to improve the...
Wed, 16 Mar, 2022 at 4:47 PM
A common question is how to check whether an object exists in a scene. One simple way to check this is using the WaitForObject command, such as: api.Wait...
Fri, 24 Jun, 2022 at 12:29 PM
GameDriver uses the built-in Unity logging to capture useful information about the runtime of the test. The Unity Editor console can be a good place to trou...
Fri, 22 Jul, 2022 at 7:49 PM
Symptom Failed to connect to the running Unity Editor or standalone build. Error(s) In the test, you may see: System.Exception: Failed to connect to...
Wed, 23 Feb, 2022 at 5:12 PM
Issue The "GDIO LICENSE ERROR" message occurs when your license file (gdio.license.txt) is either missing from the Assets\GDIO\Resources folder,...
Wed, 6 Oct, 2021 at 8:45 PM